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You'd be forgiven if you thought Second Life had met the same fate as other lost sites from the early aughts. When I explored, I ended up dancing at an ‘80s club called Big Daddy’s where the DJ played “Can’t Fight the Moonlight” and “I Love Rock & Roll. To put it briefly, Second Life is a virtual, online world where users create avatars which can travel to worlds and lands (called Sims), participate in role-playing games, create and sell products, and socialize with other Second Life residents. My second offense began when I referred to Second Life as a game, because for most people Second Life is not a “game” to “play.” I was only fortunate that Meri, who sat patiently waiting for the interview to begin while I ran around in front of her, was so gracious with me.
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The problem was, I didn’t know how to sit down on chairs, and I hadn’t mastered control of my avatar yet either. She’d offered me a seat, and now I was running around in the depths of the water, trying to find my way back out. I was here in Second Life to meet with Meri, who had invited me to this plot of land to speak with her, but I revealed my amateur status when I began the interview by falling off the dock and into the cove below.
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On the screen of my overheated computer, I was staring at an endless horizon of sky and water and islands and small buildings, designed to look realistic but giving themselves away with too-sharp edges and unblended colors.